EAG COMBAT SIMULATIONS
Airsoft Operational Details |
COMBAT SIMULATION OPERATIONAL DETAILS
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AIRSOFT ROE All directives outlined in the Airsoft Rules of Engagement are provided to give the participants involved a safe, fun and honorable experience. The 3 most essential rules to remember are:
1. KEEP YOUR EYE PROTECTION ON
Any participant not abiding by or abusing these rules will be dismissed by EAG Combat Simulations staff without refund.
ADMINISTRATIVE
EAG reserves the right to decline or accept any person as a participant in any game at any time, including prior to initiation or during a game.
All
participants must sign a waiver and read/watch/listen to all rules and
procedures of play before games can begin. All
participants must be 18 years of age or older. Participants under 18 must
have guardian consent. The
use of alcohol and drugs is prohibited. Intoxicated persons will be
dismissed for the day without refund. Props and identification devices may not be altered in any way.
EQUIPMENT
Only EAG approved equipment is allowed. Firearms, knives, and explosives are
strictly forbidden.
Observe all safety rules applicable to firearms when handling Airsoft
weapons or other devices capable of launching projectiles.
EYE PROTECTION Goggles/Facemasks with ear protection or balaclavas are required. Eye protection must meet the following requirements: 1. Polycarbonate lens construction that meets or exceeds ANSI Z87.1 or ANSI Z80.3 standards. 2. Eye protection must set securely against the face. No gaps that a 6mm pellet could pass through may be present.
WEAPON VELOCITY
All
participants intending to use their own equipment must report to the
chronograph & target range after signing in. Field velocity limit is 400 FPS with .25 gram BBs
Velocities and corresponding engagement distances are as follows:
Three shot average of 0-300 with.25g: Targets may be engaged on full or
semi auto at any distance (except point blank). Three shot average of 301-350 with.25g: Targets that are farther than 25' may be engaged on full or semi auto. Targets
that are within 25' may be engaged with a single shot, below the shoulders.
Three shot average of 351-400 with.25g: Targets that are farther than
50' may be engaged on full or semi auto. Targets that are within 50' may be
engaged with a single shot, below the shoulders. Any participant found not abiding by or abusing these standards will be warned. If this happens twice the participant will be removed permanently for the day without refund.
BOUNDARY
The active playing field is the area that lies inside the yellow rope. Please inform us if you see a break in the boundary rope. No participant may move outside the perimeter of the active playing field. Participants that travel out of bounds during play are automatically eliminated.
Participants may not shoot through the boundaries into other areas of play.
STRUCTURES
Participants who use any structures such as the compound
buildings and in-ground fighting positions, do so at their own risk. No
participants may occupy the sniper
tower. Participants that do so will be removed permanently for the day without
refund. No participants may ascend or descend the compound buildings in any way other than the steps provided.
INITIATION AND CESSATION
Games start and stop with a horn or whistle blow. Participants can stop the game in a case of emergency. Participants can call out: "EMERGENCY!" if there is an injury or someone's eye protection is off. During an EMERGENCY, all participants must stop play.
No faking of injuries. This is not an acceptable tactic.
COVER
No
rearranging the playing field in any way or building of barricades. No
participant may take with him into the playing field or fashion while there,
an object designed to function as a shield against being hit.
ELIMINATING THE OPPONENT
Blind shooting at close range is disallowed.
Deliberate point blank shots are not allowed. Point blank shots are cause
for immediate removal from the game. If this happens twice the participant
will be removed permanently for the day without refund.
Headshots count. However we discourage shooting at the head, neck and groin
areas. No participant may intentionally shoot at any other participant's
head or face. Repeats will be removed permanently for the day without
refund.
GETTING HIT
Rounds that ricochet and hit do not count.
If a participant's weapon is hit, it is considered useless.
If
two participants hit each other simultaneously, both participants are
eliminated. Any
participant caught ignoring a hit during play will be considered eliminated
and will be warned. If this happens twice the participant will be removed
permanently for the day without refund.
ELIMINATION
If a participant is hit anywhere, excluding the weapon, he is eliminated.
An eliminated participant must raise his arms and call out that he's been hit.
An eliminated participant should rise, remove his magazine, discharge any chambered rounds, turn the selector to safe, put in place his barrel blocking device, hold his weapon above his head and report to the staging area.
An eliminated participant must remain at the staging area until the next game.
Participants can be knife killed from a touch anywhere from the neck up.
No "liberating" of weapons and/or equipment from eliminated participants unless consent is verbally expressed beforehand.
Eliminated participants are not allowed to communicate in any way with other
active participants.
Eliminated participants should leave their eye protection on. Never assume
that everyone knows the game is over or hears the whistle. Active participants that walk with eliminated participants automatically become eliminated participants. This unacceptable tactic has been used to trick participants in the past.
Eliminated participants should not shoot on the way to and from the staging area, as this will distract and confuse active participants. This also means no discharging blank shots.
NEUTRALITY
A neutrality symbol would be a weapon, without a magazine, with a barrel-blocking device in place, held above the head.
A
participant is emphatically disallowed from shooting at any other
participant showing a neutrality symbol, any non-participant, any staff
member or any animal, insect or bird. No
one may deliberately shoot an eliminated participant, staff member or
spectator. Participants who do so will be immediately removed from the game.
If this happens twice the participant will be removed permanently for the
day without refund.
Active participants that fire upon eliminated participants who do not
clearly display the elimination signals and procedures cannot be held
accountable.
Eliminated participants, staff members, or spectators cannot be used as
cover or shields.
SURRENDER
Participants must ask opponents within 20ft to surrender, but they are not required to respond. If they do respond that they surrender, it is the same as being eliminated.
HONOR
Participants with tempers should leave them at home. Participants may not contact or grab anyone in an aggressive manner.
Participants may not aggressively touch anyone or cause anyone to fall.
Violation of this rule is cause for immediate and permanent removal without
refund. No unsportsmanlike conduct, arguments, threats, racial or personal derogatories, abusive or foul language, taunting, provoking, obscene gestures, or verbal aggression is allowed.
Participants reported to be shouting “YOU'RE HIT!” or similar phrases at other participants will be considered to be displaying aggressive behavior and will be warned. If this happens twice the participants will be removed permanently for the day without refund.
Always give your opponent the
benefit of the doubt.
PHYSICAL
If a participant is out of shape or get too hot, he should pace himself. Take up a defensive position and rest. The action will eventually come to the participant. The game can be more physically demanding than participants may be used to. Participants with heart conditions or other ailments should have a physician's OK to play.
Airsoft is an inherently dangerous
activity, requiring significant physical exertion. Participation carries
inherent risks that cannot be eliminated. Risks include, but are not limited
to, minor injuries (such as scratches, bruised or strained muscles and
ligaments), major injuries (such as loss of eyesight, joint or back
injuries, heart attacks and concussions), and catastrophic injuries (such as
paralysis or death). All participation is voluntary. Participants
knowingly assume all such risks.
GENERAL
National, regional and local laws apply.
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